Road textures
This is a collection of road textures available for XP scenery design. Remember, ESP texture definitions do not say how a texture looks, but how they are used.

So, all those road textures here can be used for ESP scenery, as long as you give them the right names.

All textures are copyright by the respective designer. You may not use those textures in any commercial package and you need written permission of the author before you can redistribute them.

You may not distribute modified versions of these textures, unless you have the written permission of the original texture author.

Road on top zone

(...)

Use with XP default snow texture

Author: Roland

Road on top zone

(...)

Use with XP default snow texture

Author: Roland

Road on mid zone

(xp_mid_forkd)

Use with XP default mountain (but decolorize
the mountain texture first = make it greyscale).

Author: Roland

Road on mid zone

(xp_mid_strth)

Use with XP default mountain (but decolorize
the mountain texture first = make it greyscale).

Author: Roland

Road on low zone

(xp_low_forkd)

Use with XP default grass texture

Author: Roland

Road on low zone

(xp_urban_zon)

Use with XP default grass texture.

Use it to add more villages, without having to "waste"
a polygon for it... combines roads and villages.

Author: Roland

Road on low zone

(xp_low_strth)

Use with XP default grass texture

Author: Roland

Road on low zone

(xp_mid_forkd)
(xp_low_forkd)

Use with Rolands Forest texture

Author: Roland

Road on low zone

(xp_mid_strth)
(xp_low_strth)

Use with Rolands Forest texture

Author: Roland

Road on low zone

(xp_low_forkd)

Use with XP default grass texture

Author: Roland

Road on low zone

(xp_low_strth)

Use with XP default grass texture

Author: Roland

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How to use the textures:

- Click on the texture picture
- Save the just loaded JPG
- Open it in any graphics app
- Convert to BMP