Road textures
This is a collection of road textures available for XP scenery design. Remember, ESP texture definitions do not say how a texture looks, but how they are used.

So, all those road textures here can be used for ESP scenery, as long as you give them the right names.

All textures are copyright by the respective designer. You may not use those textures in any commercial package and you need written permission of the author before you can redistribute them.

You may not distribute modified versions of these textures, unless you have the written permission of the original texture author.

Road on mountain

(xp_mid_forkd)

Use with Thad's mountain texture.

Author: Roland

Road on mountain

(xp_mid_strth)

Use with Thad's mountain texture.

Author: Roland

Road on low zone

(xp_low_forkd)

Use with Roland's xp_low_plain
texture from the LSZH set.

Author: Roland

Road on low zone

(xp_low_strth)

Use with Roland's xp_low_plain texture
from the LSZH set.

Author: Roland

Road on low zone

(xp_low_forkd)

Use with Roland's xp_low_plain
texture from the LSZB set.

Author: Roland

Road on low zone

(xp_urban_zon)

Use with Roland's xp_low_plain texture
from the LSZB set.

Use it to add more villages, without
having to "waste" a polygon for it...
combines roads and villages.

Author: Roland

Road on low zone

(xp_low_strth)

Use with Roland's xp_low_plain texture
from the LSZB set.

Author: Roland

Road on low zone

(xp_low_forkd)

Use with Roland's xp_low_plain
texture from the LSZB set.

Use this forked roads in extremely densly
populated urban areas. Does not look good
if placed in one line only. Use it to make a
network of roads in a certain area.

Author: Roland

Road on low zone

(xp_urban_zon)

Use with Roland's xp_low_plain texture
from the LSZB set.

Use it to add more villages, without
having to "waste" a polygon for it...
combines roads and villages.

Author: Roland

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How to use the textures:

- Click on the texture picture
- Save the just loaded JPG
- Open it in any graphics app
- Convert to BMP