Cities / Villages
This is a collection of city and village textures available for XP scenery design. Remember, ESP texture definitions do not say how a texture looks, but how they are used.

So, all those textures here can be used for ESP scenery, as long as you give them the right names.

All textures are copyright by the respective designer. You may not use those textures in any commercial package and you need written permission of the author before you can redistribute them.

You may not distribute modified versions of these textures, unless you have the written permission of the original texture author.

City on Grass

(xp_urban_zon)
(xp_industrial)

Looks ok from high and low altitude. A bit too low on contrast and too few colors.

Author: Roland

City on Grass

(xp_urban_zon)
(xp_industrial)

Looks ok from high and low altitude. A bit too high contrast and too blueish colors.

Author: Roland

City on Grass

(xp_urban_zon)
(xp_industrial)

Looks ok from high and low altitude. Good compromise between the two upper textures. But the buildings are too small. Tiles not well. Looks good in all rotations.

Author: Roland

Village with Road on grass

(xp_urban_zon)
(xp_low_strth)
(xp_line_strt)

Don't waste a polygon for road and another for a village. Use such a combination texture, as villages have roads all the time.

Author: Roland

Alpine village on grass

(xp_urban_zon)

Experimental alpine village.
Should have removed the dark area...

Author: Roland

Village with Road on grass

(xp_urban_zon)
(xp_low_strth)
(xp_line_strt)

Don't waste a polygon for road and another for a village. Use such a combination texture, as villages have roads all the time.

This is a variation of the above texture. The village has been resized and the underlying texture is the rv_low_plain texture of the LSZH set.

Author: Roland

<<< Previous Page


How to use the textures:

- Click on the texture picture
- Save the just loaded JPG
- Open it in any graphics app
- Convert to BMP