Welcome to the ESP Tools'n'Things page. Here we have posted all available tools that makes scenery design easier.

Before using any of those tools, please read the documentation that comes with the tool, and don't forget to send the author feedback.

If you think you know of any tools that we should present here, upload the items to ESP ftp site and contact the site admin.

Tools & Things
Modeling
Textures
  • Techniques
  • Tools
  • Data sources










































Modeling

Coastlines

- USGS coastline files


Maps

- none available at the moment




Tools

- DXF To Object converter (by Michel Verheughe)
DXFToObj converter is a tool that converts DXF 3D
files into X-Plane native object file format.


- Object & Texture remover (by Michel Verheughe)
Removes any trace of custom objects and custom textures from the env files (leaves all default XP objects untouched).

- Esp scenery converter 1.0 (by Roland)
Converts your old textured env files to the new ESP standard texture definitions. Displays maps and lets you strip any objects and textures selectively. Mac and PC version available.

- Esp scenery builder 1.0 Preview (by Roland)
Lets you assign several texture types to the polygons and displays any map picture you want. This makes it easy to place cities, roads etc. pretty accurately without having to extract, find and click certain coordinates.

- Screenshot of the upcoming GroundClutter scenery tool
Currently under developpement by Billy Verreyne. ESP will influence the GC developpement, and Billy is in contact with us.



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Textures

Techniques

- none available at the moment



Tools

- none available at the moment



Data sources

- none available at the moment



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